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20:54, 2 September 2010

Posted by lparkerzo on 15:20, 30 August 2010 in Animation

Posted by lparkerzo on 15:07, 30 August 2010

I had this great idea of, hopefully no one has thought of yet, Wasteland campfires! Someone should make a mod that you can have your very own campfire. Couple ideas for this mod are listed below. I would not make this mod for I can't make anything on the GECK, etc....but if somebody made this mod I would give them my endorsement and some credit (most of it)
But the modder would have to work hard on it, to make it a variable in the wasteland, it can't be some crappy campfire that just sits there without wood and burns.anyways here are some ideas.

crap, I found out it has been taken
ok, MAKE A CAMPS ...

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Posted by lparkerzo on 15:07, 30 August 2010 in General

I had this great idea of, hopefully no one has thought of yet, Wasteland campfires! Someone should make a mod that you can have your very own campfire. Couple ideas for this mod are listed below. I would not make this mod for I can't make anything on the GECK, etc....but if somebody made this mod I would give them my endorsement and some credit (most of it)
But the modder would have to work hard on it, to make it a variable in the wasteland, it can't be some crappy campfire that just sits there without wood and burns.anyways here are some ideas.

-to make it a better storyline or "more immersive" make the cam fire upgradeable! For example you can only make them at barrels at the first rank but once you rank up from ...

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Posted by Quetzlsacatanango on 21:10, 11 August 2010 in Models

I have gotten a lot of questions related to this lately, so sorry to all my e-pals who asked and I never replied.

This is how I do armor mods. I don't know jack about weapons, besides pointy end goes toward bad guy.
These instructions are for blender, I don't know anything else. These instructions are also really only for using existing meshes in your armor. Not for creating anything from scratch. I am the Christopher Tolkein of meshes, what can I say? I can't make anything new.

It should be read as basic info, to do relatively simple things (if I know how to do it, it's basic :))

1) Import the body you want your armor to fit (type3, breeze, etc). Hide it. and all the meatcaps.
2) Import the armor ...

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Posted by Argomirr on 15:37, 9 August 2010 in General

I thought I’d write a quick article about this very annoying bug because it seems many people are having this same problem, and the solution, while very, very simple, is not well known. I’ve had these problems myself, and I find this fix to be very effective, though somewhat crude.


What is it?
This bug is known to cause the GECK to crash as soon as you attempt to edit dialogue. (More precisely, when you open the sound file select/subtitles screen for any response/topic.) In some cases, it may also cause an instant crash to desktop if you try to edit AI packages or factions.

When does it happen?
If you
[list]
[*]use the GECK on Windows Vista
[Note: these problems may also occur on Win 7, t ...

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Posted by aaronz12345 on 20:39, 31 July 2010 in Models

This Is a simple tutorial which will use nifskope and geck to create a assualt rifle with a scope and silencer.

Requirements:::
Geck
Fallout Mod Manager (for the bsa extractor)
NifSkope
DLC Pitt

sorry if you dont have DLC Pitt but you can apply whats in this tutorial to just add a silencer from the silenced pistol to the assualtrifle
Now to Begin

Step 1:
Open Up The Fomm BSA browser
Then go to the fallout 3 data folder and click on Fallout3Meshes Bsa
Once loaded go to Meshes/Weapons/2handautomatic/g3assualtrifle <<<extract This
And extract Interface\HUD\Scope01.NIF
also open up the Pitt Main Bsa and extract MESHES/DLCPITT/WEAPONS/2handautomatic/dlc0 ...

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Posted by aaronz12345 on 16:05, 23 July 2010 in General

I know many people including myself suffer from this problem whenever you add a new TOPIC and then click on NEW in the INFO tab geck crashes.This is usually a problem for People with REALTEK audio Devices .I was nearly unable to carry on with my mod because of this but after spending hours looking i found that plugin in a mic can fix this problem after finding this out i frantically tried to look for my mic witch unfortunately i had lost. Then after a thought i plugged my speakers into the MIC jack and guess what Voila Geck no longer freezes

So if your suffer from this problem try plugin in your speakers,Your mic or headphones into your mic jack and it should work

Hope this helped
:D ...

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Posted by Der Nibelung on 05:49, 17 July 2010 in General

Modders who use other peoples mods as resources always ask the downloaders "If you like the content in this mod, please go to the original mod's page and thank them."

The new system I propose would have a 'Blue' thumbs up counter. Now when you upload a new mod(A), there will be a series of windows to cut and paste the links of the mods(B) that were used to build yours. When your new mod(A) receives a 'Green' thumbs up, those original resource mods(B) will receive a 'Blue' thumbs up. Two additional tabs on the page's menu bar would show what mods you use and which mods use yours as a resource/credit. Also in this way a mod that doesn't list a resource could be in breach of rights.

A resource mod(B) should not ...

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Posted by Olurum on 08:32, 16 July 2010 in Textures

This is a tutorial on how to create an old and weathered look for posters and billboards in the GIMP.

Replacing textures is probably everyone's first step into more 'complex' modding outside of the GECK/Construction Set... (it was for me anyway). And what more fun way than to replace posters and billoards with things you are interested in: Cars, Big Explosions, Music Bands, Anime, Women...

Please note that this isn't a tutorial about extracting and creating .dds files (I will probably make a tutorial for that later). This is basically just a 'how to use gimp' sort of tutorial. I have put it under the textures category since that's essential what these techniques can be used for.

This article is probably view ...

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Posted by jueboy on 05:38, 14 July 2010 in Using Mods

so i just found out about modding fallout3 and i decided what the hell. i love the game. i love the fallout world. what better way could there be to make this game even better than i already think it is than to mod the everliving hell out of it. ;)

so, i jumped in face first with no knowledge on how to do this and this is just a message to other people who get on here and try to do this that so far you can go at it with almost no know how other than finding your fallout3 file folder and then throwing the mods into the folder.

if it asked me whether or not i wanted to replace something i said hellz yeah, out with the old in with the new. i did download and install the mod manager but aside from 2 mods so far, none of th ...

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Posted by jcdenton2012 on 23:50, 9 July 2010 in General

JC’s Q&A for Novice Modders

This is sort of a misc question guide for mod troubleshooting.

Question 1: WTF Geck?
I am going to assume that you already know how to save your mod, but I’m willing to bet many of you out there (Vista Users) are having trouble locating your mod when it doesn’t appear in the Data folder. This is because your mod is in a shadow directory within the Data folder. In order to locate your mod first click your windows icon at the bottom left of your screen and type esp in the Search Now box. This will pull up all the links to your most recent esp’s. Right click the one you want and select open file location. It should pull up an icon reference in Windows: Recent. Select your esp again by ...

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